|
|
I guess you are storing the light_source location in a variable, and
calculate the flare point from that in relation to the object.
The idea has potential. I'd like to see, for example, the ocean light up in
pretty flares on a sunny day. In real life, THAT is so beautiful!
Will you calculate the ior values as well? And I expect it's restricted to
light_sources; no global illumination.
A kind of postprocessing would be great, too.
Regards,
Hugo
Post a reply to this message
|
|